Now showing items 1-20 of 60

    • Squire, Janice Lynne (Texas A&M University, 1992)
      Several stages are involved in the production of a computer-generated character animation. First, a concept that satisfies any previously defined design constraint (e.g., resource limitations and/or client specifications) ...
    • Ellis, Janice Druley (Texas A&M University, 1998)
      With the increasing popularity of computer generated imagery and animation as an artistic medium, the need for the ability to create a satisfactory icon for human hair has become more pressing. Most of the solutions to ...
    • Logan, Ryan C (Texas A&M University, 2000)
      The objective of this thesis was to develop a concept to automatically generate facial caricatures based on anthropometric measurements. Based on this concept, a system was created to automate caricature generation with ...
    • Haaser, Christina Marie (Texas A&M University, 2002)
      Automating the task of lip synchronization has long been an interesting yet challenging problem, especially for animation that is needed "on the fly," in real-time. This thesis presents a method for creating a computer ...
    • Calderon, Manuel (Texas A&M University, 1999)
      This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates ...
    • Cunnius, Edward Lee (Texas A&M University, 1996)
      This study describes the conceptual design and implementation of a hypertext art object called Bentlozv Stairs. Bentlow Stairs is a fusion of hand-written text and sketches presented as a series of interfinked pages on a ...
    • Thomason, Paul Kevin (Texas A&M University, 2002)
      Two-dimensional fine art can serve as a source of inspiration for new works in the relatively young medium of three-dimensional computer animation. Artists are just beginning to discover the potential that digital technology ...
    • Tucker, Amy Rebecca (Texas A&M University, 2002)
      A software interface named Chromidio is developed in this thesis that enables the user to easily extract numerical color and motion data from a prerecorded QuickTime movie on disk. Chromidio outputs this data in a format ...
    • Goldman, Jeremy (Texas A&M University, 1996)
      The computer can be successfully integrated into the design process as a powerful assistant. To date, computer assistance to sculpture design has been applied across the spectrum of the design process from the very inception ...
    • Flaherty, Eric Wayne (Texas A&M University, 1992)
      Particle systems represent a technique for creating a special class of computer generated images. This class of imagery would be difficult or impossible to create using traditional surface based representations found in ...
    • Kocmoud, Christopher James (Texas A&M University, 1997)
      We present a constraint-based automatic cartogram construction method that successfully achieves desired region areas while maintaining map topology and preserving essential shape cues to enable region recognition. Results ...
    • Hisanaga, David Yukio (Texas A&M University, 1996)
      This thesis presents an algorithm which processes a sequence of digital images to look like a sequence of film-originated images. The algorithm alters frame rate by compressing the original thirty frame per second sequence ...
    • Ellison, Barbara Lynn (Texas A&M University, 2002)
      This paper attempts to gauge how effectively two top-of-the-line cloth simulation programs - MIRALab's MIRA Cloth and Alias/Wavefront's Maya Cloth - could be used by an artist trained in theatrical costume construction to ...
    • Gerwig, Jennifer (Texas A&M University, 1999)
      Several stages are involved in the creation of an graphics. effective, three-dimensional character animation. Before starting any work at the computer, the animator should consider what his characters will look like and ...
    • Logan, Heather (Texas A&M University, 1993)
      This thesis explores, through in-depth interviews, some of the issues involved in computer mediated interactive art, issues pertaining both to fine art and to computer technology. Primary sources are interview transcripts ...
    • Singler, Sandra (Texas A&M University, 2000)
      The average Texas A&M Visualization Sciences student's process of creating a computer animation is generally a lengthy, industrious, and refining process of trial and error. This creative process is fueled through knowledge ...
    • Gonzalez, Elizabeth (Texas A&M University, 2002)
      This research is an analysis of past and present acting methods and techniques applicable to animation. Literature research and interviews with animators influence the development of guidelines explaining the process that ...
    • Milne, Stewart William (Texas A&M University, 1997)
      This thesis examines and analyzes the existing state of digital technology use in print media and the attitudes of those using the technology to develop a technology that would help prevent the unethical manipulation of ...
    • Marshall, Laurie Rosemond (Texas A&M University, 1997)
      Visualization of molecular structure is a basic requirement for understanding the behavior of molecules, yet it is a difficult concept for chemistry instructors to teach, and for students to learn. Within the last few years ...
    • Piana, Brian James (Texas A&M University, 2000)
      A new derivative of the comics medium may be created by incorporating computer and internet technology into the design process. Traditionally a printed medium, comics is now finding its way onto the internet; more comic ...